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Internet Of Things (IOT) (PART - 2)

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(Internet Of Things (IOT) (PART - 1) (wixsite.com)) , TO GET A CLEAR VIEW. LET'S CONTINUE WITH PART - 2



Environmental monitoring:

Environmental monitoring applications of the IoT typically use sensors to assist in environmental protection by monitoring air or water quality, atmospheric or soil conditions, and can even include areas like monitoring the movements of wildlife and their habitats. Development of resource-constrained devices connected to the Internet also means that other applications like earthquake or tsunami early-warning systems can also be used by emergency services to provide more effective aid. IoT devices in this application typically span a large geographic area and can also be mobile. It has been argued that the standardization IoT brings to wireless sensing will revolutionize this area.


Living Lab:

Another example of integrating the IoT is Living Lab which integrates and combines research and innovation process, establishing within a public-private-people-partnership. There are currently 320 Living Labs that use the IoT to collaborate and share knowledge between stakeholders to co-create innovative and technological products. For companies to implement and develop IoT services for smart cities, they need to have incentives. The governments play key roles in smart city projects as changes in policies will help cities to implement the IoT which provides effectiveness, efficiency, and accuracy of the resources that are being used. For instance, the government provides tax incentives and cheap rent, improves public transports, and offers an environment where start-up companies, creative industries, and multinationals may co-create, share a common infrastructure and labor markets, and take advantage of locally embedded technologies, production process, and transaction costs. The relationship between the technology developers and governments who manage the city's assets, is key to provide open access to resources to users in an efficient way.



Military applications:

The Internet of Military Things (IoMT) is the application of IoT technologies in the military domain for the purposes of reconnaissance, surveillance, and other combat-related objectives. It is heavily influenced by the future prospects of warfare in an urban environment and involves the use of sensors, munitions, vehicles, robots, human-wearable biometrics, and other smart technology that is relevant on the battlefield.


Internet of Battlefield Things

The Internet of Battlefield Things (IoBT) is a project initiated and executed by the U.S. Army Research Laboratory (ARL) that focuses on the basic science related to the IoT that enhance the capabilities of Army soldiers. In 2017, ARL launched the Internet of Battlefield Things Collaborative Research Alliance (IoBT-CRA), establishing a working collaboration between industry, university, and Army researchers to advance the theoretical foundations of IoT technologies and their applications to Army operations.


Ocean of Things:

The Ocean of Things project is a DARPA-led program designed to establish an Internet of Things across large ocean areas for the purposes of collecting, monitoring, and analyzing environmental and vessel activity data. The project entails the deployment of about 50,000 floats that house a passive sensor suite that autonomously detect and track military and commercial vessels as part of a cloud-based network.


Product digitization:

There are several applications of smart or active packaging in which a QR code or NFC tag is affixed on a product or its packaging. The tag itself is passive, however it contains a unique identifier (typically a URL) which enables a user to access digital content about the product via a smartphone. Strictly speaking, such passive items are not part of the Internet of Thing but they can be seen as enablers of digital interactions. The term "Internet of Packaging" has been coined to describe applications in which unique identifiers are used, to automate supply chains, and are scanned on large scale by consumers to access digital content. Authentication of the unique identifiers, and thereby of the product itself, is possible via a copy-sensitive digital watermark or copy detection pattern for scanning when scanning a QR code, while NFC tags can encrypt communication.


Trends and characteristics:



The IoT's major significant trend in recent years is the explosive growth of devices connected and controlled by the Internet. The wide range of applications for IoT technology mean that the specifics can be very different from one device to the next but there are basic characteristics shared by most.


The IoT creates opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions.


The number of IoT devices increased 31% year-over-year to 8.4 billion in the year 2017 and it is estimated that there will be 30 billion devices by 2020. The global market value of the IoT is projected to reach $7.1 trillion by 2020.


Intelligence:

Ambient intelligence and autonomous control are not part of the original concept of the Internet of things. Ambient intelligence and autonomous control do not necessarily require Internet structures, either. However, there is a shift in research (by companies such as Intel) to integrate the concepts of the IoT and autonomous control, with initial outcomes towards this direction considering objects as the driving force for autonomous IoT. A promising approach in this context is deep reinforcement learning where most of IoT systems provide a dynamic and interactive environment. Training an agent (i.e., IoT device) to behave smartly in such an environment cannot be addressed by conventional machine learning algorithms such as supervised learning. By reinforcement learning approach, a learning agent can sense the environment's state (e.g., sensing home temperature), perform actions (e.g., turn HVAC on or off) and learn through the maximizing accumulated rewards it receives in long term.

IoT intelligence can be offered at three levels: IoT devices, Edge/Fog nodes, and Cloud computing. The need for intelligent control and decision at each level depends on the time sensitiveness of the IoT application. For example, an autonomous vehicle's camera needs to make real-time obstacle detection to avoid an accident. This fast decision making would not be possible through transferring data from the vehicle to cloud instances and return the predictions back to the vehicle. Instead, all the operation should be performed locally in the vehicle. Integrating advanced machine learning algorithms including deep learning into IoT devices is an active research area to make smart objects closer to reality. Moreover, it is possible to get the most value out of IoT deployments through analyzing IoT data, extracting hidden information, and predicting control decisions. A wide variety of machine learning techniques have been used in IoT domain ranging from traditional methods such as regression, support vector machine, and random forest to advanced ones such as convolutional neural networks, LSTM, and variational autoencoder.


In the future, the Internet of Things may be a non-deterministic and open network in which auto-organized or intelligent entities (web services, SOA components) and virtual objects (avatars) will be interoperable and able to act independently (pursuing their own objectives or shared ones) depending on the context, circumstances or environments. Autonomous behavior through the collection and reasoning of context information as well as the object's ability to detect changes in the environment (faults affecting sensors) and introduce suitable mitigation measures constitutes a major research trend, clearly needed to provide credibility to the IoT technology. Modern IoT products and solutions in the marketplace use a variety of different technologies to support such context-aware automation, but more sophisticated forms of intelligence are requested to permit sensor units and intelligent cyber-physical systems to be deployed in real environments.


Architecture

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IoT system architecture, in its simplistic view, consists of three tiers: Tier 1: Devices, Tier 2: the Edge Gateway, and Tier 3: the Cloud. Devices include networked things, such as the sensors and actuators found in IIoT equipment, particularly those that use protocols such as Modbus, Bluetooth, Zigbee, or proprietary protocols, to connect to an Edge Gateway. The Edge Gateway layer consists of sensor data aggregation systems called Edge Gateways that provide functionality, such as pre-processing of the data, securing connectivity to cloud, using systems such as WebSockets, the event hub, and, even in some cases, edge analytics or fog computing. Edge Gateway layer is also required to give a common view of the devices to the upper layers to facilitate in easier management. The final tier includes the cloud application built for IIoT using the microservices architecture, which are usually polyglot and inherently secure in nature using HTTPS/OAuth. It includes various database systems that store sensor data, such as time series databases or asset stores using backend data storage systems (e.g. Cassandra, PostgreSQL). The cloud tier in most cloud-based IoT system features event queuing and messaging system that handles communication that transpires in all tiers. Some experts classified the three-tiers in the IIoT system as edge, platform, and enterprise and these are connected by proximity network, access network, and service network, respectively.

Building on the Internet of things, the web of things is an architecture for the application layer of the Internet of things looking at the convergence of data from IoT devices into Web applications to create innovative use-cases. In order to program and control the flow of information in the Internet of things, a predicted architectural direction is being called BPM Everywhere which is a blending of traditional process management with process mining and special capabilities to automate the control of large numbers of coordinated devices.


Network architecture:

The Internet of things requires huge scalability in the network space to handle the surge of devices. IETF 6LoWPAN would be used to connect devices to IP networks. With billions of devices being added to the Internet space, IPv6 will play a major role in handling the network layer scalability. IETF's Constrained Application Protocol, ZeroMQ, and MQTT would provide lightweight data transport.

Fog computing is a viable alternative to prevent such a large burst of data flow through the Internet. The edge devices' computation power to analyse and process data is extremely limited. Limited processing power is a key attribute of IoT devices as their purpose is to supply data about physical objects while remaining autonomous. Heavy processing requirements use more battery power harming IoT's ability to operate. Scalability is easy because IoT devices simply supply data through the internet to a server with sufficient processing power.


Complexity:

In semi-open or closed loops (i.e. value chains, whenever a global finality can be settled) the IoT will often be considered and studied as a complex system due to the huge number of different links, interactions between autonomous actors, and its capacity to integrate new actors. At the overall stage (full open loop) it will likely be seen as a chaotic environment (since systems always have finality). As a practical approach, not all elements in the Internet of things run in a global, public space. Subsystems are often implemented to mitigate the risks of privacy, control and reliability. For example, domestic robotics (domotics) running inside a smart home might only share data within and be available via a local network. Managing and controlling a high dynamic ad hoc IoT things/devices network is a tough task with the traditional networks architecture, Software Defined Networking (SDN) provides the agile dynamic solution that can cope with the special requirements of the diversity of innovative IoT applications.


Size considerations:


The Internet of things would encode 50 to 100 trillion objects, and be able to follow the movement of those objects. Human beings in surveyed urban environments are each surrounded by 1000 to 5000 trackable objects. In 2015 there were already 83 million smart devices in people's homes. This number is expected to grow to 193 million devices by 2020. The figure of online capable devices grew 31% from 2016 to 2017 to reach 8.4 billion.


Space considerations:

In the Internet of Things, the precise geographic location of a thing—and also the precise geographic dimensions of a thing—will be critical. Therefore, facts about a thing, such as its location in time and space, have been less critical to track because the person processing the information can decide whether or not that information was important to the action being taken, and if so, add the missing information (or decide to not take the action). (Note that some things in the Internet of Things will be sensors, and sensor location is usually important.) The GeoWeb and Digital Earth are promising applications that become possible when things can become organized and connected by location. However, the challenges that remain include the constraints of variable spatial scales, the need to handle massive amounts of data, and an indexing for fast search and neighbour operations. In the Internet of Things, if things are able to take actions on their own initiative, this human-centric mediation role is eliminated. Thus, the time-space context that we as humans take for granted must be given a central role in this information ecosystem. Just as standards play a key role in the Internet and the Web, geo-spatial standards will play a key role in the Internet of things.


A solution to "basket of remotes"

Many IoT devices have the potential to take a piece of this market. Jean-Louis Gassée (Apple initial alumni team, and BeOS co-founder) has addressed this topic in an article on Monday Note, where he predicts that the most likely problem will be what he calls the "basket of remotes" problem, where we'll have hundreds of applications to interface with hundreds of devices that don't share protocols for speaking with one another. For improved user interaction, some technology leaders are joining forces to create standards for communication between devices to solve this problem. Others are turning to the concept of predictive interaction of devices, "where collected data is used to predict and trigger actions on the specific devices" while making them work together.


Enabling technologies for IoT:

There are many technologies that enable the IoT. Crucial to the field is the network used to communicate between devices of an IoT installation, a role that several wireless or wired technologies may fulfill:


Addressability

The original idea of the Auto-ID Center is based on RFID-tags and distinct identification through the Electronic Product Code. This has evolved into objects having an IP address or URI. An alternative view, from the world of the Semantic Web focuses instead on making all things (not just those electronic, smart, or RFID-enabled) addressable by the existing naming protocols, such as URI. The objects themselves do not converse, but they may now be referred to by other agents, such as powerful centralised servers acting for their human owners. Integration with the Internet implies that devices will use an IP address as a distinct identifier. Due to the limited address space of IPv4 (which allows for 4.3 billion different addresses), objects in the IoT will have to use the next generation of the Internet protocol (IPv6) to scale to the extremely large address space required. Internet-of-things devices additionally will benefit from the stateless address auto-configuration present in IPv6,[as it reduces the configuration overhead on the hosts, and the IETF 6LoWPAN header compression. To a large extent, the future of the Internet of things will not be possible without the support of IPv6; and consequently, the global adoption of IPv6 in the coming years will be critical for the successful development of the IoT in the future.


Application Layer

ADRC defines an application layer protocol and supporting framework for implementing IoT applications.



Short-range wireless

Bluetooth mesh networking – Specification providing a mesh networking variant to Bluetooth low energy (BLE) with an increased number of nodes and standardized application layer (Models).

Light-Fidelity (Li-Fi) – Wireless communication technology similar to the Wi-Fi standard, but using visible light communication for increased bandwidth.

Near-field communication (NFC) – Communication protocols enabling two electronic devices to communicate within a 4 cm range.

Radio-frequency identification (RFID) – Technology using electromagnetic fields to read data stored in tags embedded in other items.

Wi-Fi – Technology for local area networking based on the IEEE 802.11 standard, where devices may communicate through a shared access point or directly between individual devices.

ZigBee – Communication protocols for personal area networking based on the IEEE 802.15.4 standard, providing low power consumption, low data rate, low cost, and high throughput.

Z-Wave – Wireless communications protocol used primarily for home automation and security applications


Medium-range wireless

LTE-Advanced – High-speed communication specification for mobile networks. Provides enhancements to the LTE standard with extended coverage, higher throughput, and lower latency.

5G - 5G wireless networks can be used to achieve the high communication requirements of the IoT and connect a large number of IoT devices, even when they are on the move.


Long-range wireless

Low-power wide-area networking (LPWAN) – Wireless networks designed to allow long-range communication at a low data rate, reducing power and cost for transmission. Available LPWAN technologies and protocols: LoRaWan, Sigfox, NB-IoT, Weightless, RPMA.

Very small aperture terminal (VSAT) – Satellite communication technology using small dish antennas for narrowband and broadband data.

Wired

Ethernet – General purpose networking standard using twisted pair and fiber optic links in conjunction with hubs or switches.

Power-line communication (PLC) – Communication technology using electrical wiring to carry power and data. Specifications such as HomePlug or G.hn utilize PLC for networking IoT devices.


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The information is provided by Tecquisition for general informational and educational purposes only and is not a substitute for professional legal advice. If you have any feedback, comments, requests for technical support or other inquiries, please mail us by tecqusition@gmail.com.


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